f Conor Kostick: O'Brien Press author
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Conor Kostick


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Conor Kostick lives in Dublin where he teaches medieval history at Trinity College and is the author of several books including Epic, Saga, Move, as well as The Book of Curses for younger readers. Conor was the recipient of a Special Merit Award at the Reading Association of Ireland Awards in 2009 for his book Move, and for his contribution to science-fiction writing in Ireland. He has achieved international success with Epic and Saga.

Conor is also co-author of The Easter Rising -- A Guide to Dublin in 1916 and co-editor of Irish Writers Against War.

See the thrilling video trailer created for Saga by the US publisher, Viking Children's Books:


Links
Wikipedia page for Conor
Blog about Conor

Interviews
Where did the idea for Epic come from?
Conor Kostick answers questions about Epic

Extracts

The Book of Curses
The Curse of the Pictures

Epic
Chapter 1 -- A Death in the Family
Chapter 2 -- In Praise of Beauty

Saga
The first two chapters of 'Saga'

Move
Chapter 1: Blue Plastic Sandals

Resources

Epic
Teaching guide to the book, written by the author, Conor Kostick

Books (select cover or title for more information)


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The Book of Curses (pb)
The Book of Curses is full of dark, wicked, magic. Do not open it!
Alex makes wishes with his magic book – but they keep going horribly wrong...

Praise for The Book of Curses
'The Book of Curses is about a book of spells that come true - but not always in the way the reader expects.' Books Ireland
'A laugh-aloud romp' Irish Examiner
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Epic (pb)
#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking.

Praise for Epic
'Amid so many books in which the loss of knowledge seems inevitable and the tearing down of society a given, it was wonderful to read a book in which each movement was part of a set of sane, sensible, but fundamentally unpredictable chains of decision.
More please.' Farah Mendelsohn, The Inter-Galactic Playground
'this is a fantastic novel. The story has both depth and action. Buy it.' Sue Ellis, Writeaway.org.uk
'kids in this country would love this book, as video games are a big component in kid life these days, and some even come to question gaming's place in the world at large. Can we really siphon off the all-too-human desire for violence and adventure through gaming? This book takes that idea about as far as it can go, and gives us some honest answers, while entertaining us right to the finish line.' Sherwood Smith, sfsite.com
'Humanity has migrated to a new Earth. The social order is tough and weird. Citizens progress in society by winning points in a gigantic interactive computer game, and Erik's parents are losing badly. Erik applies his unconventional mind to winning. And why stop there? Why not go after the Committee that runs the game? A thoughtful, exciting science-fiction epic, with strong interpersonal and political resonances. The author is a games designer, and it shows. This book will appeal to computer-games zombies, and makes a good introduction to science-fiction.' Sam Llewellyn, Author of Little Darlings
Four stars: 'Call your first novel Epic and you run the risk of being thought, at the very least, ambitious - not that such a description will carry anything but the most favourable connotations when the book in question is something such as Kostick's. This is a fantasy novel which, while retaining many of the stock elements of the genre (dragon slaying, a magic ring, cataclysmic battles, treasure chests, fearsome weapons, inter alia), moves well beyond these conventional bits and pieces to allow for the incorporation of a challenging intellectual dimension. This, concerned essentially with political systems and the role of violence in such systems, may at time prove (especially in the earlier chapters of the novel) rather demanding and dense for younger teenage readers. For them, however, there will be other rewards: there will be the two interlocking parallel worlds of the novel and the cleverly devised 'Epic' role-playing computer game which the young Erik Haraldson and friends ultimately attempt to turn to their advantage when opposing the dictatorship of the 'small, self-selected elite' known as the Central Allocations committee. We are now ready for epic confrontations, in various senses, and for the vivid portrayal of a society (with some oblique allusions to our own) on the edge of disintegration. 'Epic,' as one of the committee remarks at one point, 'is a strange game with greater depths, more than perhaps we realise.' Like game, like book: 'clip on', as the characters say when play begins, and enjoy! Robert Dunbar, Books for Keeps
'It isn't all questing knights and hideous monsters ... A well-crafted novel ... It will appeal to older teenagers and adults who enjoy computer games' Audrey Baker, Inis Magazine
I think that your book is brilliant. It is among the best books I've read and they include books by J.K. Rowling, Darren Shan and Eoin Colfer. 'Epic' really captured my imagination -- I loved the descriptions of the characters. The book is a real page tuner and I couldn't put it down. I've recommended it to the school librarian, local Scottish bookshops and my friends! Good luck with the next book. Send me an e-mail as soon as it is finished. Jamie (aged 12), Aberdeen
'a triumph of control, focus and a truly dazzlingwriting style that takes us through a world of avatars and ogres, orcs and dwarves, of human concerns and human feelings; a narrative that itself jestly deserves the word 'epic'. It succeeds on so many levels without ever resorting to the asinities of allegory but cannot fail to present resemblances to the nascent imperialism of our own world. Yet the book remains first and foremost an attention-grabbing, action tale in the new genre that might be called 'cyber-fiction'.' Tony Hickey, Village Magazine
'A fictional masterpiece, my only regret is that the game doesn't exist. Eagerly awaiting a sequel. I was surprised to get a book that i had heard nothing of. But I think all people over 12 should read your book. Especially if they are interested in Sci-Fi.' Shane Hunt (13), Chester
'This is, in my view, the most important Irish novel of this year'. Celia Keenan, The Sunday Independent
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Saga (pb)
Ghost, a fifteen-year-old air-boarding punk lives in a vast dark futuristic metropolis. But a mysterious stranger appears to break her out of jail, then challenges the whole basis of reality.

Praise for Saga
'Epic and Saga are some of the best novels I have ever read' Jonah
'This adventurous, intriguing, and entirely unsettling novel delivers an impeccable balance of philosophical debate about the limits of realness while still delivering enough chase scenes, battles, and twisty plot shifts to keep even the most action-driven SF fan engaged.' Bulletin of the Centre for Children's Books
'The elegent conclusion will linger with readers' Publishers Weekly, Starred review
'Readers will find the adventures of anarchic teens on floating skateboards compelling ... [for] fans of video games and readers of James Patterson's "Maximum Ride" series. ' School Library Journal
This exciting sequel's concept explodes ... Clean prose, remarkable story. Kirkus, Starred Review
'Kostick’s achievement lies in the duality of the book, which can be read both as an excellently fast-paced action thriller and a commentary on very real modern issues. The engaging characters and the compelling plot allow for a great read, but at the core of the book lie deep questions concerning such grand issues as self-realisation, citizenship and societal inequality, conformism and the abuse of power. Kostick has made these accessible while never compromising the seriousness of the issues. It is a constant battle for authors of young peoples literature to balance this depth of writing with a gripping story, but Kostick has once again succeeded in creating a superb novel that can be enjoyed by older teenagers and adults alike.' Inis Magazine
'Futuristic fantasy can provide a powerful critique of dehumanization and help explore ideas about identity . . . sophisticated' Sunday Independent
'It is a rock'n'roll, helter-skelter time, a journey not for the faint-hearted but bound to enthrall wired-up skateboarders, the mathematically literate and those who just enjoy a well-written narrative' Village Magazine
'This novel, as well as having a brilliantly crafted structure and engaging characters, begs the reader to question what it really means to be alive' Shane Hunt (age 15)
'An exciting Matrix-style thriller that's not for the squeamish. A compelling fantasy take based on the idea that the world is a game called Saga, controlled by dark and sinister figures' Bookfest Magazine
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Move (pb)
What if you could live in a universe where you were always the winner?
Pushed to his limits by a horrific accident, Liam discovers he has an amazing ability: he can ‘move’ to parallel universes where things always turn out just the way he wants.

Praise for Move
'highly entertaining, witty and engaging fantasy novel set in Dublin that should deservedly do very well indeed' 'fresh and witty' Inis
'If I had to recommend one book from 2008, this would be it. A thrilling adventure, vividly written, with well-developed characterization.' Books Ireland
'Conor Kostick is back with a bigger, better and even more thrilling book.' CBI’s Bookfest - Recommended Reading Guide
'This is at once complex, gripping, exciting and challenging.' Sunday Independent
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